A team in New Zealand created an Augmented Reality (AR) experience for a local church’s Christmas drive-through service, so people who visit can get an enhanced worship experience.
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A team in New Zealand created an Augmented Reality (AR) experience for a local church’s Christmas drive-through service, so people who visit can get an enhanced worship experience.
Only a fraction of 1% of missions spending goes to unreached people groups. How can a missionary in Bangladesh raise support when there are only a handful of believers in his city?
Teams in Melbourne and Sydney collaborated to create a trusted network for connecting ministry workers to supporters. The platform connects trusted users to each other through a chain of network connections. Through these connections, donors can engage with workers they would not otherwise have access to. Workers can find ministry support from those they would normally not have contact with. Ministry funding and support can be targeted to where it is needed most.
“By building these trusted networks and connections, we facilitate more pathways to connect those in the harvest with those wanting to support them,” says city lead Joshua Montzka.
The Journey App is an interactive Bible curriculum designed to encourage and support discipleship relationships between those with a relationship with Christ and those within the “movable middle.”
The app provides users a multi-step journey that culminates in connection with a mentor and community of believers, becoming a disciple-maker, and more. The app is intended to make it easier to lead someone through Scripture and disciple them.
Participants across North America collaborated online on a different solution to the same problem. They created an interactive map experience to answer the questions non-Christians and nominal Christians have when they search online. Through storytelling, a few supplemental videos, articles, and Scriptures, the map is designed to direct and increase their engagement with the Bible.
A group in #HACK Argentina worked on a series of seven videos intended to lead people who received Christ online into the next steps of their spiritual journey, including joining a spiritual community and joining a local church. Meanwhile, another team worked on a program to prevent suicidal tendencies online.
Began at #HACK2019, Yo Quien Soy uses a temperament quiz. People who take the quiz are given results about their own identity. That is connected with the Gospel by showing, through clips from the JESUS film, how Jesus embodies the perfect model of that temperament. Users get to know more about themselves, see how Jesus is like them, and see a relevant Gospel presentation.
“People are in a constant search, wanting to know who they are, their reason for existing, and how they can improve aspects of their character,” says city lead Selegna Diaz. “This is an opportunity to share who they are, but from a Biblical perspective.”
The Prayer Walk App was originally conceived to track prayer walking in the city of Coventry, England, with the goal of covering every street in the city with prayer. During #HACK2021, participants expanded that focus to the entire UK.
Users are able to log into the web application, earmark a road, and then mark it as complete as they walk the road and pray for those on it. Using a Strava-style heat map, users can see what streets have been prayed for and view the overall prayer activity of the city.
“The app has already had a great impact,” says #HACK London city lead James Doc. “It encourages more people to pray for their neighborhoods and communities. I’ve heard people become more aware of the needs of where they live and gain deeper compassion for it.”
Participants in Uganda helped create an automated digital version of a program that LIFE Ministry Uganda uses to train disciples to build spiritual movements of multiplying disciples. The training has traditionally been done in person in a classroom setting, which hasn’t been possible since the pandemic hit. Over the #HACK weekend, participants created a digitally automated version of the program to help scale the training.
Dvash, the Hebrew word for “honey,” appears in the Bible 55 times. The Dvash app was created to make it easy to read, study, and understand the Bible as well as share it on your mobile device in multiple languages.
Music has the ability to evoke powerful emotional responses. It can alter moods, relieve stress, and create a more peaceful and positive experience. The Dvash app is a platform that pairs condensed articles and Bible verses with music to help people discover, understand, and engage with Scripture better.
Participants in the Philippines sought to better understand Filipino young professionals and offer them opportunities that support their individual callings. To accomplish that, they created a mobile app that collects relevant data from young professionals and helps them connect and engage with people and organizations in partnership with GoBeyond. Through an assessment of their skills and interests, they’re added to groups where they can support each other and find ways to contribute to the community.
A team in Singapore created a central platform for sharing resources across churches and missionaries. It’s a secure, user-friendly shared database with security to protect users through authentication and screening.
The platform encourages churches to not be siloed, instead of working together to share digital resources across countries and denominations. It also encourages content creators to share content relevant to their country and culture while ensuring their safety.
When an IT consultant was invited to Indigitous #HACK in Lagos, Nigeria, he felt called to bring the vision of using digital and technology to God to his own city. His steps of faith resulted in a #HACK event and ongoing community in Bauchi.
Teams in Chicago, Orlando, and Phoenix worked on a project targeting an unreached people group that has been displaced from their homeland, now living in more than 30 countries. The majority of this people group has smartphones and are active on social media. Because the language is small, there are no existing Bible app translations for it. This app allows them to hear the Gospel in their heart language that is easy to understand. The app will include around 30 Bible stories made for Christians to be able to use to share the Gospel with that people group, but also for those who don’t know any Christians to be able to discover and learn from the content on their own.
“They’re able to make something that’s very customized and very targeted and also takes into account audio and visual learners,” John says.
A lot of people who are going through difficult times don’t have anyone to talk to, either because they don’t have close family or friends, or because they simply don’t feel comfortable talking about their issues publicly. A team in Ethiopia created the Gemenaye Vent channel on Telegram and an accompanying chatbot to allow people to share anonymously, connect with mentors, and build relationships as they grow.
With the SwitchOff plugin, a team in Australia aims to help people discover life beyond the screen. The team took a survey of Australians and found that they spend an average of 4 hours per day on their phones. 72% of them want less screen time, but have trouble putting their devices away. By spending less time on their screens, they can spend more time cultivating their relationship with Jesus. The SwitchOff plugin offers time tracking, offline goal setting, analytics, tips & motivation, and accountability friends to help people put the devices away and enjoy time away from their screens.
“This is something that’s affecting the entire Kingdom of God and the whole world and so to tackle that was huge,” John Dyer says. “The core idea is unique, the technology is ready, and we really hope it makes a difference in helping people realize their passion in what God has made them to do to be sometimes online but also be offline.”
A team in Singapore targeted game developers for their project, creating a community portal for junior-senior developer communities to form around game development. Many of those developers don’t know God. Through the community portal, those who don’t know Jesus can grow with others in the community, be discipled by mentors, and develop their technical competencies. Those mentorships would be key opportunities for their mentors to share the Gospel.
There are 700 languages in Indonesia, and the Bible is only available in 100 of them. To help increase biblical literacy and take the Gospel to where it’s not, a team in Indonesia developed a program to automate the creation of a customizable study Bible in tribal languages.
“I can see this being used for rapid creation of hundreds of different apps, maybe under a ministry banner, to reach all of those 700 languages in Indonesia, or maybe just a single ministry that wants to come along and say ‘here’s a non-technical user who can create a Bible app simply with just a couple clicks,’” John says.
For those who are unemployed, depression and a feeling of being meaningless can set in. A team in the Philippines created the Hanap-Buhay website to help those who are job searching connect with Christian communities to help them grow professionally and spiritually. The platform offers both spiritual and practical help, everything from how to decide on your direction, to mentors and mental health experts, to job interview tips, to a listing of Christian organizations with job vacancies. A spirit of caring is felt throughout the website, which includes a Gospel presentation and an acknowledgement that true purpose comes from God, not a career.
“This takes two really important problems of joblessness and mental health and really looks at solving both of these at the same time,” John Dyer, one of the global judges. “We can get really down if we don’t have the right job. We love that Hanap-Buhay created a really simple and clear path to work through those issues and to share the hope of Jesus at the same time.”
God has written each person’s talents, interests, and passions into their story for a reason. For the coders, technologists, and creatives, Indigitous #HACK is one way to see God’s purpose in action.
What difference can one person really make? You’ve probably thought that before. When more than 100 people gathered in Singapore for Indigitous #HACK, though, each person brought their own skills and passions. Though each person may not have felt they had much to offer, God was able to use their steps of faith in a big way.
A team in Auckland, New Zealand felt called to bring the Gospel to the Pukapuka language, a minority language in the Cook Islands. The animation project that was started at #HACK was continued by students at a Christian school.
In Singapore, nearly one million migrant workers often work hazardous jobs where injuries are frequent. Although they are legally able to get those medical bills covered, most migrant workers don’t report their injuries for a number of reasons. Participants in Singapore created a platform to remove some of those hurdles.
Leaders of #HACK Panama found themselves without any developers but were still able to make an impact.
If just one family from every church in Iloilo, Philippines were to rise up, they could provide a home for every orphaned child. One team tried to make that a reality.
Twelve participants gathered in Panama to continue work on two projected that were started at last year’s hackathon. One project, Jesus Y Los Temperamentos, uses a quiz to help people realize the type of person God has made them to be, in relation to the four temperaments, and how Jesus is the perfect embodiment of that personality. The other project, Y Yo Que, is a media campaign to highlight those creating positive change in the city.
Approximately 50 people joined the first Indigitous event in the state of North Carolina. Those who came to the hackathon worked on an online platform connecting various professionals and volunteers to missional projects.
This Kingdom Code hackathon, which they call BUILD, saw 105 participants work on 13 missional projects. The prize-winning projects were Value Navigator — a Buzzfeed-style quiz that helps people understand what they value in life in terms of how God created them, Find the Need — which helps people find areas of deprivation around their church and relevant ministries that can help, and Bankuet, which helps food banks get donations that they need.
In its first year at #HACK, 6 people met in Berlin to work on a project for 4Training.net, including translation of discipleship content.
In this first-year city, 32 people gathered at the hackathon to work on two missional projects.
Thirty people gathered in the Silicon Savannah to work on three projects, including an app to help with understanding the Bible.
In a surprise #HACK event that most of us didn’t know was happening, 25 people met to work on two projects focused on biblical edification.
Twenty-eight attendees congregated in Kampala to work on a Christian blog and the Widespread Bible Chatbot.
Thirty-three people contributed to 5 projects at this hackathon, including an evangelism count app that tracks how many people have heard the Good News and come to Christ, a series of short films in Amharic, and the creation of content for the goTandem app.
A first year #HACK location, 17 people met in Bauchi State to work on two projects, AskBuddy and Walking With Jesus.
Addis has taken part in Indigitous #HACK every year so far. This year, 45 participants gathered to work on five projects, including a Telegram bot manager, a Web-based aggregator of Christian content that filters out heresy, and a Bible app for kids.
Twenty-three met in the second #HACK event in Abidjan, working on three projects, including creating ministry websites and an app for online discipleship.
Ten participants in this #HACK event worked on a platform for matching ministry workers in unreached places with donors and a conversational engine for engaging users in India on a content journey.
New Zealand started off #HACK this year with their event on September 13-15. Fourteen people joined to work on two projects aimed at improving the user experience for members and visitors of Indigitous.org. One project was better integrating Github into the Indigitous.org website to better enable people to find users and projects for collaboration. The other was a UX project creating an ideal user journey for the website.
One of the locations that has taken part in #HACK in each of the first four years, Singapore had 105 participants who contributed to four challenges, including helping connect the churches in Singapore for better collaboration and bringing healthcare to the poor and underprivileged.
Five challenges were worked on by 28 participants at #HACK Mysore, including a one-to-many discipleship app, a treasury management app, and a short film called Where Are the Disciples?
Sixteen people formed three teams in Manila to work on challenges such as ending the sexual exploitation of children and creating a “next step” for those who watch the Jesus Film. In addition to the hackathon, participants also took part in a Digital Outreach event.
The first year of #HACK in this Philippine city saw 70 people gather to work on three projects, the Is There a God ad campaign, a website to connect people to online friends for missions, and the No More Orphans project.
Due to the volatile political situation in Hong Kong, it was decided to hold most of the hackathon online so people could participate remotely. Those who attended worked on ways to grow the local Indigitous community in Hong Kong.
Participants in Chiang Mai worked on a project to create a Bible karaoke video tool that helps Bible translators increase literacy as well as biblical knowledge as well as a database to track Christian education materials in remote areas.
Eight took part in this Thai hackathon to work on a Facebook page that helps people suffering from depression as well as a tithing management system.
The city lead for #HACK Chișinău decided to use the event not just to mobilize Christians for missions, but also to reach students who didn’t yet know Jesus. Through outreach, he helped people know God and helped Christians in attendance practice sharing their faith.
Twelve people formed two teams working on projects of missional importance.
Thirty attendees worked on five different projects that tackled issues such as mental health, global aid, and more. One project, called Late News, focused on bringing the Gospel to persecuted areas with no access to the Internet. “God worked miracles this week and it’s been really special for us, experiencing everything God is doing as a way for us to be sure that He is with us,” says city lead Adryana Diniz. “God is blessing us because we are doing something important for the church.”
Participants at #HACK Panama City worked on two projects, including a personality test that uses the Jesus Film, a project that was started at the previous year’s event. For city lead Selegna Díaz, one of the highlights was having participants from two different missionary organizations. “It brought a lot of good ideas of how to work together as a body of Christ,” Selegna says.
Those who attended the event in Silicon Valley met in a local church’s co-working space, made to serve the community through allowing events like this. Attendees had two seperate tracks from which to choose, taking part in the hackathon or taking part in a design sprint to build prototypes to help Foster the Bay provide a loving home for every child in the Bay Area.
Sixteen Modesto participants finished a project that began at the previous year’s #HACK event, creating a highly secure one-way communication platform for missionaries in secure countries. At the end of the #HACK, they had a working Minimum Viable Product to use and test.
Those who took part in #HACK Louisville were the first to use a new yet-to-open coworking space. While at the new venue, they worked on a project to gain a greater understanding of food insecurity within the city.
120 participants gathered for Kingdom Code BUILD, part of #HACK, and formed 23 teams working on projects such as a way to track your weekly spending and suggest a 10% tithe to a charity of your choosing, a Bible story app that presents the narrative in a more modern and engaging way, and a Bible reading project that uses a virtual garden that grows or withers based on your reading engagement.
In the Netherlands, participants collaborated on two projects, including a game for a Knowing God website in the Netherlands that can be used by churches, schools. The 30-second game offers “a really small step to faith,” says city lead Jacob Vis.
Participants at #HACK Chișinău met in two locations to collaborate on three challenges, the Library CMS Challenge, the Gospel Storytelling Challenge, and the Street Child Challenge.
Twenty participants, most of whom were attending #HACK for the first time, collaborated on three projects, including a project to connect patients to doctors using Artificial Intelligence.
Among the projects worked on at #HACK Lomé was a mobile library of content to act as a bridge between villages through the sharing of testimonies, music, and more.
The attendees of #HACK Lagos collaborated with those at #HACK Jos on the three projects listed above.
27 participants from Uganda, Kenya, and the DRC collaborated on three missional projects.
Those who attended #HACK Jos worked on projects such as the Walking With Jesus Bible Study App, AskBuddy — a question-driven mentorship app, and the Dwell in the Word Bible Game.
At #HACK Addis, 40 young digital practitioners took part in the hackathon, working on projects such as a Bible App based on blockchain technology. Prior to the event, the local Indigitous team shared about the vision of Indigitous for an hour on a private TV station.
Ten students and young professionals at #HACK Abidjan worked on a discipleship app and a video explaining the Four Spiritual Laws.
#HACK Melbourne worked on four projects, including AI to give language coaching for missionaries and a project to provide free water to impoverished areas, and digital Gospel tracts in 59 languages. “God got the right people here for the projects that we’re doing,” says city lead Joshua Montzka. “When you bring together people who are passionate about technology and passionate about the Lord, there’s a desire for it not to end,” says Michael, a first-time attendee. “I’m excited to see how this can develop into an effective combination of faith, technology, and passion for the Kingdom beyond just short-term projects,” he said.
Participants at #HACK Auckland worked on two exciting projects focused on the Pacific islands. The first was building a website for Great Commission Ministries to serve the people of Papua New Guinea. They also created a “standing order form,” a software service that allows local ministries to print on top of a PDF form for submitting automatic payments. The second was Pukapuka Visual Bible Story, creating an audio and visual version of a Bible story in Pukapuka, a minority language in the Cook Islands.
Watch the video here…
Participants at #HACK Singapore worked on a few projects, including a project to disrupt the city’s sex trafficking industry, a project that began at the previous year’s event.
Thirty-five participants at #HACK Manila worked on five projects, including a dating app called MODO that promotes a healthy and wholesome environment for meeting people.
This was a single-day event where participants created a database of local churches to help people find a relevant church near them.
A team at #HACK Chiang Mai tackled the problem of human trafficking through creating a data input for trafficking cases. They also worked on creating a Bible correspondence course for tribal groups and improved a website for reaching Thai youth.
Two projects were prototyped at #HACK Bangkok, including the creation of a mentorship program that offers career advice as a way of reaching students who are difficult to reach with a Gospel-first evangelical approach.
A marketing professional in Manila had long felt torn between a desire to continue her career in marketing and a calling to serve as a missionary. After attending a local Indigitous #HACK event, she learned that she can do both, serving as a missionary through her marketing.
Using analytics and sentiment analysis around the #MeToo sexual harassment discussion, a team made a website to help Christians and churches listen and enter into the conversation with empathy and wisdom
A team in Boise prototyped the Visibility Gauge Project, an automated hardware solution for calibrating HF radio to assist pilots when landing planes in poor visibility.
A Californian team collaborated with participants across Canada, Europe, and the Middle East to further a language assessment and curriculum tool for missionaries called Grow Fast Grow Deep.
Christians Against Poverty was the product of a team in London, who built a VR project on Gear VR and Oculus Rift. The project allows people to take part in a fully immersive experience of what it’s like to live in poverty.
Participants in Singapore collaborated with a team in Moldova to develop Stay, a website that tackles suicide by providing an anonymous forum where those with suicidal thoughts can find a friend to talk to.
A team in Chengdu developed the Spoken Bible App, an app to provide Bible verses in Chinese in response to verbal commands.
Indigitous started #HACK in 2016, not knowing how God would use the event. The results, from the first year until now, have shown God’s blessing on the event and participants.
Though most people think of developers when they think of hackathons, a writer hesitantly joined #HACK Manila, not sure if there would be anything for her to do. What happened changed the way she looks at hacking and her own place in missions.
During an election year, a Brazilian team launched CandidatoPerfeito, a social media campaign to present Jesus and His attributes to university students as the perfect candidate to govern their lives.
A team in Orlando made significant UX improvements to the Child at Risk app, improving the data sorting and interface.
Tackling the problem of suicide, a team in Waterloo developed A Survivor Story, a website that provides valuable resources to people struggling with suicidal thoughts, and used a number of SEO techniques to help the website rank highly in search engines.
A group of Boise participants created a tool that removes the need for server-side scripting on the BibleBoxPi platform so that the solution can serve more users.
A team in Austin created Moodify, a tool that makes musical playlists to help listeners progress toward a more positive mood.
Taking on a challenge of telling the Gospel story in an innovative way, participants in the Netherlands created VR Life of Jesus. Using the film The Gospel of John, the project shows the timeline and history of the life of Jesus in virtual reality form.
The Music Finder project created by a team in Moldova focused on changing the listeners’ feelings through music.
God gave us an amazing opportunity to use our talents for His kingdom. It’s been so good to be with Godly and professional brothers.
It opened my eyes to see how a hackathon could help solve real world problems.
I’ve never been in a setting where technology, missions, and faith are directly linked. This is the perfect space to see that come to life for me.
The best hackathon ever, combining a church camp and a hackathon.
The best part was the amazing ideas, faith, and hard work it takes to develop something that really impacts.
I joined #HACK to make a change in the world.
I loved seeing God’s mission in action.